

Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4. Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions.Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.Kommando hero's Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.Reduced damage of Kommando hero's Remote Bomb against HQ's.Fixed an issue with the Apothecary's Heal ability that prevented it from properly healing infantry.Increased the suppression and damage on suppression weapons at distant range.Fixed an issue with grenades not harming the squad that throws them.Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).Resource rates are now reduced depending on game size.Removed Ravener tunnel impass to prevent several blocking exploits.Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.


Prevented non-attacking commanders from getting a share of XP for incomplete construction.Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.Fixed attack ground to allow firing into the Fog of War.Fixed problem with retreating to allied HQ when player's HQ is destroyed.

Fixed several population capacity bugs.Fixed a bug where ability effects were permanent on burrowed units.Added two new maps to PvP automatch rotation.The patch also packs the promised addition of two new multiplayer maps. With Dawn of War II finally out next week, developer Relic has detailed the numerous changes contained in the day-zero 1.1.0 patch for the PC RTS, including several multiplayer tweaks that stem from community feedback to the multiplayer beta.
